An Exploration of The Legend of Zelda: Breath of the Wild, Part I: A Genealogy

Rarely, if ever, does a game like Breath of the Wild live up to its expectations. I still remember the first time I watched the trailer for what was then known only as “the Wii U Zelda”—a mysterious, supposedly open-world title that Nintendo had spent almost three years developing for its flagging console. It starts with a black […]

Read more "An Exploration of The Legend of Zelda: Breath of the Wild, Part I: A Genealogy"

Shovel Knight: Specter of Torment, or How to Make a Prequel

It’s been almost three years since Yacht Club Games released Shovel Knight, a long-awated Kickstarter project featuring, well, a cerulean knight wielding a trusty shovel. From that whimsical, retro-inspired concept, they built a game that was simple yet not simplistic, zany yet never pretentious, and controller-smashingly difficult but always satisfying. The original Shovel Knight has remained one […]

Read more "Shovel Knight: Specter of Torment, or How to Make a Prequel"

The Minimalist, Ethereal Storytelling of Hyper Light Drifter

There has been a recent spike in interest for what people sometimes refer to as “art games”—a subgenre of gaming that includes legitimately interesting pieces like Campo Santo’s Firewatch, flawed yet thought-provoking experiments like Davey Wreden’s The Beginner’s Guide, and walking simulators of questionable intent like Dear Esther and Everybody’s Gone to the Rapture. But more often than not, the implications behind […]

Read more "The Minimalist, Ethereal Storytelling of Hyper Light Drifter"