It’s as if the player is walking over an anthill, unaware that this complex and convoluted warren exists beneath their shoes. And over the course of the game, this conceit will be used again and again and again, sometimes with added flourishes or small tweaks to its simple formula. Every level is circular, just as the game itself is, with the end of each circle adding a final revelation.
Jurassic World: Fallen Kingdom has, at its core, two very different movies fighting for dominance. One is the modern mediocre action movie, with its clichéd, easy-to-predict one-liners and bland, slightly-stubbled leading man and elaborately choreographed yet snore-inducing hand-to-hand combat sequences. The other is a genuinely deep and compelling iteration on the series it carries on—a series that has rarely managed to capture any of the magic of Spielberg’s original masterpiece, but here comes the closest it ever has to understanding what made that first movie so good.Read more "The Refreshing Horror and Heart of Jurassic World: Fallen Kingdom"
But now I’m in the position of having lost weeks of my life to the modern XCOM series: first to XCOM: Enemy Unknown in May, and now to XCOM 2: War of the Chosen. And to explain why, first, I need to tell you about Brigitte “The Truth” Martine.Read more "On XCOM 2: War of the Chosen, and the Stories We Build for Ourselves"