There has been a recent spike in interest for what people sometimes refer to as “art games”—a subgenre of gaming that includes legitimately interesting pieces like Campo Santo’s Firewatch, flawed yet thought-provoking experiments like Davey Wreden’s The Beginner’s Guide, and walking simulators of questionable intent like Dear Esther and Everybody’s Gone to the Rapture. But more often than not, the implications behind […]Read more "The Minimalist, Ethereal Storytelling of Hyper Light Drifter"
If you’re reading this, and have ever read many of the other posts I’ve made about games on this blog, you’re probably aware that I spend more time than is physically or mentally healthy playing, thinking about, and writing about videogames. But all obsessions start somewhere, and for me, my love affair with games began Christmas […]Read more "Pokémon Sun and Moon: Finally, A Story Worth Telling"
I post a lot on here about culture, and games, and writing that makes me think—in essence, about all the things that make me love studying what it is I study. But every once in a while I turn off that part of myself, like I did a few posts back with Where Do Birds Go and my tribute to Gravity […]Read more "You Might Have Missed: Strange Desire"
At this point, our general consensus on 2016 seems to range between the first of the years of Tribulation and a collection of memes that should be dropped and disregarded as fast as humanly possible. But what if this year is neither a sentient beast intent on obliterating all we hold dear nor a fad created by melodramatics […]Read more "Don’t Worry, It’s All Meaningless Anyway: A Postmodern Reading of 2016"